GAME FPS DENGAN MENGGUNAKAN MULTIPLAYER GAME
نویسندگان
چکیده
منابع مشابه
Sphero - Multiplayer Augmented Game (SMAUG)
The current paper exposes the development of a game application that combines augmented reality, modern robotics, mobile features and multiplayer networking in order to create an immersive collaboration system, where people can interconnect to have fun and complete entertaining tasks together. SMAUG is a game based on Sphero 2.0 robotic ball, where multiple players share the same driving contro...
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This p ap er investigates the architectu re of Massive Mu ltip layer Online Gam es. The main purpose is to explore the two different architectures that have surfaced, namely client-server and p eer-top eer, and analyze how these relate to each other. So far MMOG d evelop ers have alm ost exclu sively u sed client server architectu res to im p lem ent their gam es, bu t recently a lot of scienti...
متن کاملMiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently being developed from the iSTART Intelligent Tutoring System. MiBoard incorporates a multiplayer interaction that iSTART was previously unable to provide. Thi...
متن کاملFPS Game Performance in Wi-Fi Networks
Multi-player online games (MOGs) have become increasingly popular on today’s Internet. Meanwhile, the IEEE 802.11 (Wi-Fi) wireless networks have been widely used. We study how well an underlying 802.11g network supports a first-person-shooter (FPS) game, often considered the most demanding MOG in terms of network performance. We measure the latency and loss ratio performance experienced by the ...
متن کاملFurther Optimising Online FPS Game Server Discovery
This paper proposes several improvements to a proposed game server discovery algorithm based on clustering servers by origin Autonomous System (AS). Following a brief overview of current game server discovery processes, the algorithms on which this paper is based are outlined. Using Valve's Counterstrike:Source game and datasets employed in the previous algorithm's paper, several improvements t...
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ژورنال
عنوان ژورنال: JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika)
سال: 2016
ISSN: 2540-8984
DOI: 10.29100/jipi.v1i01.15